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How to win in Halo 3 Guardian Lone Wolves!

guardian assassin

OvS Weapon Spawn & Power Up Times: 3:00 Camo: 3:00 Sniper: 3:00 Needler: 2:00 Carbine: 0:35 Shotgun: 3:00 Hammer: 3:00 Assault Rifle: 0:20

Normally in Guardian, almost everyone spawns something close to a power weapon (shotgun or sniper, for example) or a buff. Make it your main goal to locate the one closest to you at spawn time. In the event that you spawn the lower elbow, the vast majority of the time someone has spawned closer to the upper shield than you, and from a lot of experience, I’ve found it unwise to move towards it, as you’ll no doubt run into the player who did. while he is invincible.

In Guardian, most of the fights happen on the sniper side of the map or the yellow elevator side. Usually not much is going on in the green or blue background near the man’s cannon. So the idea is to be in one of those hot spots on the map without facing every player you see in sight, it’s better to wait until you see a third or fourth player approaching and taking cover or running around corners. It is best if the other players start fighting first and in the second start jumping and trying to kill twice. The best place on the map to use this strategy is around S1 or S2. For example, say you’re down on S1 and you see a player on top of you and you know he has a power weapon of some sort, do your best to keep him on top of you until someone else picks up S3 and when he directs his attention to deal with said player, go up and attack. Your best bet as far as holding a position to mop up kills on this map would be to effectively hold down the sniper tower by grabbing the carbine that spawns in S2 and looking at the yellow, cloaked spawn for kills or the green one for players. who you can shoot if you have that weapon. note that it’s incredibly important to constantly check S1 and the elbow for people you’ve already killed from that position that you know you’re holding there. If you see on the radar someone approaching S1, go down the ramp and place all your grenades on the wall, then run if you know you’ve been hit by one, however if possible before fully charging try know if he has a shotgun or a hammer. first.

Throwing grenades in anticipation of a player coming around the corner, you throw them, or “Pre nading” as it’s called, is a big part of this map and the game itself, as there are a lot of corners. If you’re running from under glass towards s1, make sure to throw a grenade or two when you get close to the corner in the case of a caravan. If there is someone there who gets hit by one of your nades, they will pose much less of a threat. In general, being anywhere in the middle is a very bad idea, except for the occasional quick sprint from one side of the map to the other. If you spawn near the man cannon it always raises the chances of you catching someone on weak S2. While lifting, throw grenades at both of them, whether you know someone is there or not. If you spawn under the yellow elevator and you’re sure someone is on top of you, don’t get up, instead use the blue jump or go up the blue ramp to the upper blue one. Never pick up the yellow top because you are much more vulnerable to grenades from players waiting for you. However, if you know two top players are fighting or about to fight, go ahead and raise. Also always check the BR that spawns near the entrance of the top yellow.

If you’re running down the hallway leading to the blue room make sure you shoot the explosives on the wall and if you’re in the blue room make sure you shoot the barrels inside. It’s usually a bad idea to run from top blue to sniper or top yellow simply because you’re too exposed. It’s much better to jump from the side and pick up to shoot if you want to head there or run through blue and jump into yellow if that’s the room you see people fighting in. Ultimately, you’ll do better on the guardian if you stick to the yellow or sniper side of the map and avoid wasting time running around the lower levels.

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